A new set of Brawl Stars balance changes for November 2026 has been revealed, bringing buffs, nerfs, and other adjustments to several Brawlers.
The upcoming changes affect health, Main Attack damage, Super damage, reload speed, Super charge rates, Gadgets, Star Powers, Hypercharges, and more.
Some Brawlers will receive significant improvements, while others will see reductions to their abilities to help maintain a healthier game balance.
These changes are planned for the next update and may be adjusted before their official release.
Check out the complete list of planned buffs, nerfs, and other adjustments below.
Important note about Super charge: For Brawlers receiving changes to their Main Attack or Super damage, the Super charge rate will also be adjusted to maintain the same number of attacks or Supers required to charge it, unless a specific change is mentioned in the list.
Buffs
The following Brawlers are receiving improvements to their abilities and statistics.
Angelo
- Time required to fully charge the Main Attack reduced by 10%.
Buster
- Trait: Super charge gained while near allies increased by 10%.
Chuck
- Main Attack reload time reduced: 2.0s → 1.8s.
- Unused Super charges are no longer lost when eliminated.
Darryl
- Super damage increased: 1,320 → 1,440.
- Unused Super charges are no longer lost when eliminated.
Draco
- Attacks during the Super transformation are now more consistent.
- Super damage increased: 900 → 982.
- Damage reduction during the Super increased: 20% → 25%.
Hank
- Health increased: 11,000 → 12,000.
Melodie
- Main Attack damage increased: 920 → 1,000.
- Main Attack note damage increased: 1,840 → 2,000.
- Unused Super charges are no longer lost when eliminated.
R-T
- Main Attack projectile size increased by 15%.
Shelly
- Main Attack damage increased: 600 → 680.
- Super damage increased: 640 → 720.
Ziggy
- Main Attack damage increased: 1,900 → 2,100.
- The Great Ziggini Star Power bonus damage reduced: 18% → 7%.
Nerfs
These Brawlers are receiving reductions to their stats and abilities to bring their overall power level more in line with the rest of the roster.
Amber
- Dancing Flames Gadget cooldown increased: 14s → 20s.
- Fire Starters Gadget cooldown increased: 24s → 28s.
- Fire Starters barrel health reduced: 2,600 → 2,000.
- Super damage over time reduced: 960 → 800.
- Hypercharge Super radius reduced: 1,600 → 1,200.
Ash
- Super charge generated by his own Super reduced by 40%.
- Super charge rate reduced by 15%.
Brock
- Hypercharge charge rate reduced by 28%.
- More Rockets! Star Power Buffie movement speed bonus reduced: 30% → 20%.
- Rocket No. 4 Star Power Buffie: time required to make the extra-range shot available increased: 6s → 8s.
Colette
- Super charge generated by the second projectile of her Hypercharged Super reduced by 75%.
Gus
- Maximum number of spirits on the battlefield reduced: 10 → 3.
- Super charge rate reduced by 8%.
- Knockback Spirit Gadget cooldown increased: 18s → 26s.
- Knockback Spirit Gadget damage reduced: 1,080 → 520.
- Health Bonus Star Power healing bonus reduced: 75% → 50%.
- Health Bonus Star Power Buffie: spirits’ movement speed reduced by 50%.
- Hypercharge Buffie: projectile size reduced by 15%.
Maisie
- Main Attack damage reduced: 3,000 → 2,720.
Max
- Trait: Super charge rate gained while moving reduced by 23%.
- Overcharge Star Power shield duration reduced: 4s → 3s.
- Sneaky Sneakers Gadget cooldown increased: 18s → 24s.
- Sneaky Sneakers Gadget duration reduced: 3s → 2s.
Nori
- Super damage per fish reduced: 4% → 3%.
Pierce
- Last shot of the Main Attack damage reduced: 3,000 → 2,800.
Rico
- Multiball Gadget Buffie slow effect reduced: 30% → 20%.
- Digital Retreat Star Power movement speed bonus reduced: 35% → 25%.
- Digital Retreat Star Power Buffie maximum movement speed bonus reduced: 50% → 40%.
Shade
- Health reduced: 7,400 → 6,800.
- Super charge rate reduced by 12%.
- Super duration reduced: 6s → 4s.
- Trait: Super charge gained from the area reduced by 13%.
- Boo! Gadget cooldown increased: 18s → 24s.
- Boo! Gadget shield reduced: 1,000 → 400.
- Hardened Coat Star Power shield reduced: 30% → 20%.
Wendy
- Main Attack projectile size reduced by 20%.
- Wind Energy Gadget range reduced: 15 → 10.
- Slowing Shield Star Power slow effect reduced: 20% → 15%.
Other Adjustments
In addition to the buffs and nerfs, several Brawlers are receiving mixed changes that improve some abilities while adjusting others.
Cosmo
- Health increased: 6,800 → 7,200.
- Telescopic Vision Gadget cooldown increased: 20s → 24s.
- Telescopic Vision Gadget trap size reduced: 1,300 → 1,000.
Damian
- Super jump speed reduced: 3,000 → 2,400.
- Normal punch damage from the Main Attack increased: 1,400 → 1,600.
- Fire punch damage from the Main Attack increased: 1,600 → 1,760.
Kit
- Super damage application adjusted to be more consistent.
- Damage will now be applied at 0.75s and 1.5s instead of 1s and 2s.
Squeak
- Main Attack damage increased: 2,320 → 2,560.
- Super damage increased: 2,000 → 2,200.
- Growing Effect Star Power damage bonus reduced: 15% → 10%.
Surge
- Hypercharged Super no longer grants an immediate upgrade to Stage 5.
- Main Attack firing time reduced: 470 → 400.
- Energizing Shield Gadget cooldown reduced: 22s → 18s.
- Energizing Shield Gadget Buffie cooldown refund reduced: 50% → 30%.
Final Notes
The November 2026 balance changes bring several important adjustments to the Brawl Stars roster. Hank, Shelly, Draco, and Melodie are among the Brawlers receiving improvements, while Amber, Shade, Gus, and others are being toned down.
Some of the most notable adjustments include the changes to Chuck, Darryl, and Melodie, who will no longer lose unused Super charges when eliminated. Meanwhile, Surge, Cosmo, Damian, Squeak, and Kit are receiving a combination of improvements and gameplay adjustments.
Note: These changes are based on the latest available pre-release information and may be adjusted before the official update is released.
