Hello, readers! It’s time for another tier list! With plenty of new faces following the Android release and many balance changes, the Brawl Stars meta has once again shifted.

Today, we will be placing each brawler into four tiers (S, A, B, and C) along with giving them ratings for each of the 7 game modes (Excellent, Good, Average, and Poor).

This tier list is based on the current meta, and we’ll be releasing a new tier list with each update/balance change. You can find the details of the recent update and associated balance changes here. Remember that exploiting the meta is essential in Brawl Stars, so you need to know which brawlers are good in which game modes to succeed. Enjoy!

 

Note: Showdown and Duo Showdown are grouped into one ranking. Rankings are based off all maps combined. For Boss Fight, both boss and boss fighter scores are combined.

 

S Tier

 

Colt

Despite his many past nerfs, Colt has remained a great brawler that can be used in almost any game mode. He still has quite good range, and his reload speed allows him to pester enemies relentlessly. As long as you stay clear of enemies, you can survive long enough to defeat a lot of opponents. Don’t even worry about getting too close — he has excellent damage output!

Gem Grab: Averagecolt image

Showdown/Duo Showdown: Good

Heist: Excellent

Bounty: Excellent

Brawl Ball: Average

Robo Rumble: Excellent

Boss Fight: Average

 

Crow

This little bird used to be very strong; however, his recent nerfs have made him a bit more bearable. Don’t be fooled though; he can still be a menace, as evidenced by his placement at the top of our tier list. With his long range, fast movement, and quick reload, poking the enemy is still very easy and highly repeatable. Even his super can be quite accessible.

This guy is the king of corner poking as well! When the enemy thinks they are safe behind a wall, you can aim the edge of your shot against the wall, and it will most likely clip them.

Gem Grab: Excellentcrow image

Showdown/Duo Showdown: Good

Heist: Good

Bounty: Good

Brawl Ball: Good

Robo Rumble: Poor

Boss Fight: Good

 

Jessie

You’d be hard-pressed to find a game mode Jessie isn’t good at. She’s gotten more useful in Heist with the double safes, and her star power allows her to stay afloat virtually everywhere else. And when her opponents group up, she really shines. Opponents who don’t know how to defend against her will quickly learn. The size of her orb allows her to hit anyone with ease!

Gem Grab: Excellentjessie image

Showdown/Duo Showdown: Poor

Heist: Good

Bounty: Average

Brawl Ball: Good

Robo Rumble: Average/Good

Boss Fight: Excellent

 

Tara

Long range, piercing cards, an overpowered super. Where can she go wrong? The answer is nowhere. This “mystic from another land” has had an overpowered concept since her introduction into the game. Her ability to hit anyone in the way of her tarot cards and to pull anyone in the radius of her Gravity Orb gives her incredible potential that is easily accessible.

You don’t want to mess with her!

Gem Grab: Goodtara image

Showdown/Duo Showdown: Good

Heist: Average

Bounty: Average

Brawl Ball: Excellent

Robo Rumble: Average

Boss Fight: Good

 

Spike

This little genderless cactus hasn’t been in the limelight for much time at all. It used to be overshadowed by its legendary partner, Crow, for quite a while. But not anymore. Spike has been given the chance to dominate almost any map, in almost any game mode. This could either be due to the fact that Spike has better damage output, or that it can trap enemies easier.

Either way, Spike’s range and exploding cactus mechanic basically makes his attack a portable shotgun. Wherever it explodes, it will have the ability to shred any brawler.

Gem Grab: Excellentspike image

Showdown/Duo Showdown: Good

Heist: Average

Bounty: Average

Brawl Ball: Good

Robo Rumble: Poor

Boss Fight: Good

 


 

A Tier

 

Poco

What was once a single-purposed, ineffectual healer is now a menacing sight to behold. His recent buffs have allowed him to become so much more than just a healer. He can now dish out damage like you’ve never seen before, and he can attack with such speed as to render the enemy defenseless.

He used to do minimal damage, and his sole purpose was to build up his super to heal his teammates. Now he can stand alone against hordes of enemies and take them out with ease. No longer relying on teammates to be powerful, he is truly a one-man band.

Gem Grab: Excellentpoco image

Showdown/Duo Showdown: Good

Heist: Average

Bounty: Average

Brawl Ball: Excellent

Robo Rumble: Poor

Boss Fight: Good

 

Barley

Barley used to be very OP. His attack’s lingering effect and his super’s amazing damage potential were what really made him shine, more so than his ability to control a map well. However, since the addition of landscape and joystick-to-attack, he has fallen behind a bit.

It is much harder now to land your shots the way you want. His super lands less bottles on the target. And it is much easier to bait out his auto-aim, which has less of an effect at further ranges. But put your thinking cap on and keep your focus, and you are sure to dominate the battlefield with him.

Gem Grab: Averagebarley image

Showdown/Duo Showdown: Average

Heist: Excellent

Bounty: Average

Brawl Ball: Average

Robo Rumble: Excellent

Boss Fight: Average

 

Ricochet

Much like Colt, Ricochet has received some pretty hefty nerfs in response to his high prevalence in the meta. He used to be able to hit almost anyone at almost any angle behind almost any barrier with his super long range and extra long bounce-shots. He has been reigned in quite a bit now, although he is still a viable option in a lot of areas. His high damage output and fast super charging make him a force to be reckoned with.

Gem Grab: Averagericochet image

Showdown/Duo Showdown: Average

Heist: Average

Bounty: Excellent

Brawl Ball: Average

Robo Rumble: Excellent

Boss Fight: Average

 

Dynamike

Weak to begin with and hard to aim, it’s not common that you’ll find him dominating a situation. Whether it be a 1v1 against a tank, or a long range battle against a Piper, he is just not equipped to shine everywhere. But when he does shine, he shines bright.

Take Heist, for example. He isn’t that great at handling a tank up close, but put yourself behind a wall and you have the ability to lead their movement easily with your dynamite. Get up close to the safe, and he can have a hay day pelting the safe.

Gem Grab: Averagedynamike image

Showdown/Duo Showdown: Average

Heist: Excellent

Bounty: Average/Good

Brawl Ball: Average

Robo Rumble: Excellent

Boss Fight: Average/Poor

 

Nita

Brought from the depths of mediocrity, Nita has gotten a lot more usable due to her past buffs. She no longer suffers from an ineffectual attack. Her bear moves faster, allowing it to hit its enemies with ease. All these factors combine to create a highly versatile and aggressive little bear-lover.

She can aggro in Gem Grab, she can put her bear on the safe in Heist, she can use her bear as a meat shield in Bounty, and she can take on almost any enemy in Showdown. Just don’t get carried away — she is not meant as a close-range brawler.

Gem Grab: Excellentnita image

Showdown/Duo Showdown: Good

Heist: Poor

Bounty: Poor

Brawl Ball: Good

Robo Rumble: Poor

Boss Fight: Excellent

 


 

B Tier

 

Bull

Bull has been in the shadows for quite some time now. The switch to landscape mode made him easier to spot and defend. The many, many buffs that long-range brawlers have seen in the past have weakened him even more. However, put him in some bushes and auto-aim the heck out of things, and you’re sure to succeed.

He still remains the deadliest tank in the game, able to defeat any brawler in at least three point-blank shots. This attribute also makes him excellent at Heist, where he can lock onto the safe and break it rather quickly.

Gem Grab: Averagebull image

Showdown/Duo Showdown: Good

Heist: Excellent

Bounty: Average/Poor

Brawl Ball: Average

Robo Rumble: Average

Boss Fight: Average

 

Mortis

Although this undertaker recently received a speed buff, he remains quite a weak brawler in many circumstances. He can’t deal with a long-range brawler very well at range, and even getting closer to them rarely helps (auto-aim doesn’t help tanks exclusively).

Don’t even think about getting close to a tank with him; he is meant to deal with lower-health brawlers, not high-health, high-damage brawlers. Auto-aim removed his ability to stand a chance against a tank in any circumstance. He’s lost his juke.

Gem Grab: Goodmortis image

Showdown/Duo Showdown: Average

Heist: Poor

Bounty: Average

Brawl Ball: Excellent

Robo Rumble: Poor

Boss Fight: Good

 

Brock

Brock has never really been an effective brawler. His slow shots and reload make him almost unusable in a lot of situations. Although he can dish out high amounts of damage relatively quickly, he is punished severely if he misses any shots. He recovers quite slowly and is vulnerable without his super.

Even with his super, it is a gamble whether or not any shots will actually land on the target. It is best to play it safe with him and to take opportunities only when they have a high chance of success.

Gem Grab: Averagebrock image

Showdown/Duo Showdown: Good

Heist: Good

Bounty: Excellent

Brawl Ball: Average

Robo Rumble: Poor

Boss Fight: Poor

 

Piper

“Piper de la Prim” is a brawler that has specialized in killing from a distance for a while now. Although her close-range side has seen some improvements, she is far from an ideal close-range brawler. For this reason, she does best in open maps with many straight paths to the enemy. It is not a bad idea, however, to bring her into maps that are more closed, as her super can break walls (although unreliably).

Gem Grab: Goodpiper image

Showdown/Duo Showdown: Good

Heist: Poor

Bounty: Excellent

Brawl Ball: Average

Robo Rumble: Poor

Boss Fight: Poor

 

Shelly

In the beginning days of the game, Shelly had unbelievable range and her attack had little spread. That made her an excellent finisher and gave her the ability to chase down opponents and kill them easily. She has been nerfed since then, but her recent buffs gave her a little bit of that range back.

She can now track down enemies that are low on health and end up poking them to death. However, it is not advised to do so against enemies with medium or high health. Her DPS does not match up very well to other brawlers, making her the underdog in a lot of situations.

Gem Grab: Averageshelly image

Showdown/Duo Showdown: Average

Heist: Poor

Bounty: Average

Brawl Ball: Good

Robo Rumble: Average

Boss Fight: Good

 


 

C Tier

 

Penny

You might think that with an attack as powerful as hers, Penny would have been one of the most overpowered brawlers in the game. But, sadly, that is not the case; her bag burst mechanic is just too difficult to line up correctly sometimes. Enemies don’t often hide behind each other, and when they do, they can easily stagger themselves so as to avoid getting hit by the coins.

She does have one saving grace, however. Her super. Her cannon, with its recent buffs, is able to punish those who hide behind walls quite easily. If the enemy decides to stay still for too long, they will get bombarded.

Gem Grab: Goodpenny image

Showdown/Duo Showdown: Average

Heist: Average

Bounty: Good

Brawl Ball: Average

Robo Rumble: Poor

Boss Fight: Average

 

Frank

This guy definitely packs a punch — there’s no doubting that! Let him get close to you and you won’t soon recover. However, it is very simple and easy to exploit his attack and super delay, especially when the brawler you are playing with has a knockback super. You have the ability to completely cancel his super. His mechanic that makes him the most overpowered is his quick super-charging. At only 3 shots to charge, it is one of the easiest supers to get. It is also one of the easiest to chain.

Gem Grab: Goodfrank image

Showdown/Duo Showdown: Average

Heist: Average

Bounty: Poor

Brawl Ball: Good

Robo Rumble: Poor

Boss Fight: Good

 

Darryl

Pretty much every tank in the game is suffering at the moment. Darryl is no exception, with his short range and out-of-control super. He is mainly specialized as a get-in-and-kill sort of tank, able to show up at the scene quickly and wipe out weaker opponents. This mechanic makes him excellent at Heist, but doesn’t really suit him well anywhere else. Use him with caution.

Gem Grab: Averagedarryl image

Showdown/Duo Showdown: Average/Poor

Heist: Excellent

Bounty: Poor

Brawl Ball: Poor

Robo Rumble: Good

Boss Fight: Average

 

Pam

Ever since Pam has entered the game, she has been a long-range poker that deals better damage up close. Her side-to-side sweeping attack is better used as a deterrent than as a killer. However, the game’s developers decided to give her a decent damage buff that has allowed her to handle almost any brawler comfortably. This has not made her much better though. She is still much better at Gem Grab than any other game mode.

Gem Grab: Excellentpam image

Showdown/Duo Showdown: Average

Heist: Poor

Bounty: Poor

Brawl Ball: Poor

Robo Rumble: Good

Boss Fight: Average

 

El Primo

Hard to play and hard to balance, this luchador almost always comes out dead last. The fact that he needs to be close to his targets to be effective makes him almost completely obsolete in the current meta (one that consists mainly of long-range brawlers). One might also consider the fact that he attacks only forward to be a detriment to his effectiveness. He requires on-point accuracy in order to take out tough foes.

Gem Grab: Averageel primo image

Showdown/Duo Showdown: Average

Heist: Good

Bounty: Poor

Brawl Ball: Good

Robo Rumble: Average

Boss Fight: Poor

 

Bo

Easily one of the most difficult brawlers to play (without his star power), it’s no wonder he has been the recipient of so many tweaks and changed throughout the course of the game. His attack is just too weird for him to be very effective. He requires a fair amount of skill just to work in most situations, and he isn’t very specialized for any job. If you don’t own his star power, you’re out of luck, because he is just not very useful without it.

Gem Grab: Goodbo image

Showdown/Duo Showdown: Good/Excellent

Heist: Poor

Bounty: Average

Brawl Ball: Average

Robo Rumble: Poor

Boss Fight: Poor

 

 

Thanks for reading this update’s brawler tier list! You should remember that this tier list is based off of opinion and is not concrete. Any brawler that ranks low on this list can, in the right hands, be used very effectively!

 

Make sure to stay tuned for more tier lists, guides, news, and other quality content!

 

We hope you enjoyed, and as always, keep on brawling!

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