Howdy Brawlers! In this post, I will go into detail about every game mode. I will also list the best Brawlers to use in them along with some tips!
The following guides may help you get started with Brawl Stars:
There are eight different game modes (events) in Brawl Stars. 6 of them are ranked and 2 are unranked. All the events refresh periodically and give you keys whenever a new event starts.
Hunt the other team for Stars. More Stars on heads mean bigger bounties. The team with the most stars wins!
In the Bounty Event, there are two teams each of which consists of three players. The objective of the game mode is to have the most stars at the end of the 2 and a half minute match. Every player starts with a 2-star bounty which is displayed above the Brawler’s head. When a Brawler is killed, their bounty gets added to the score of the opposing team and the killer Brawler’s bounty increases by 1 star (up to 7). When a Brawler with more than two stars dies, their bounty is reset to 2 stars.
- Piper and Brock: The shots of these long-ranged Brawlers pack a heavy punch. They can easily defeat most of the enemies in 3-4 shots, especially from a long distance (Piper).
- Barley and Dynamike: These lobbers can hide behind obstacles and attack the opponents. They also have insanely high damage.
- Tara: Her decent health and damage allow her to sneak up to an enemy and kill them easily. Her Super also helps in grouping the enemies, giving her team a chance to wipe all the enemies that get caught at once.
- Colt and Ricochet: Using these two Brawlers needs more skill than using Piper or Brock but with enough practice, you can easily dominate Bounty with these Brawlers.
- The more kills you get, the more stars you collect.
- Be alert. If you have a big bounty and die, the enemy team will get a huge reward.
- Retreat if your team has a clear advantage. If the enemy can’t kill, they can’t win.
Take the ball to the opposing team’s goal to score! Match ends when one team scores two goals, or at full time.
In the Brawl Ball Event, there are two teams, each of which consists of three players. The objective here is to take the ball (which starts in the middle) to the opposite team’s goal. The team that scores two goals first wins, but a team can also win by having scored a higher amount of goals than the other when the timer ends. If the timer ends while the teams are tied, the game will go into overtime and all barriers will be destroyed. Brawlers can obtain the ball by getting close enough to it while no other Brawler has it. Attacking with the ball kicks it. Activating your Super and then kicking the ball makes it go further.
- Mortis: Using Mortis requires a lot of skill and practice. If you get the hang of his attack mechanism, then you can easily dash in, grab the ball, dribble it and score a goal.
- Brock: His Super deals a lot of explosive damage and can be used to make a path in front of the enemy goal post. His long range also allows him to deal enemy Brawlers from a distance and support a teammate carrying the ball.
- Poco: Poco’s attack is extremely widespread which allows him to deal with multiple Brawlers at once. His Super is also very useful as it can restore the health of his allies, allowing them to carry the ball to enemy post effectively.
- Bull and Darryl: These tanks can reach the enemy goal post very quickly. Their high health and damage output also help them stay alive longer, thus, allowing them to take a pass and score a goal.
- Frank and El Primo: Both these tanks also great for Brawl Ball as they can sustain a lot of damage. Frank’s Super stuns the enemies, giving his allies a chance to score a goal. El Primo’s Super lets him jump to far off places, giving him a chance to steal the ball from an enemy and quickly score a goal.
- Just like real soccer, Brawl Ball is a team game. The more you coordinate with your teammates, more you’ll be able to win.
- Try to play Brawl Ball with friends/bandmates. You need to strategize a lot.
- Assign different Brawlers different roles. One for attacking, one for defending and one supporting them both.
- Since you can’t attack while you have the ball, intentionally passing the ball to the enemy is a great strategy as it’ll make them unable to attack.
- Don’t pass the ball to an enemy with a lot of health (tanks) or an enemy near your goal post.
Take down the other four teams. If you are defeated, you will respawn in a while if your teammate is still alive!
Duo Showdown is just like regular Showdown, except you have a teammate battling with you. When an Elixir is gained from a box, it is shared between the two of you, meaning that if you gain 1 Elixir, your teammate will gain 1 Elixir as well. There are four other pairs of Brawlers. Your goal is to take them out and be the last one standing. If your teammate would die, they will respawn after 15 seconds. Fallen teammates do not carry the Elixir that they previously had before death, so all respawned teammates start at 0 Elixir. If both teammates die, the game ends.
- Bo (with Star Power): With his Star Power, Bo and his teammate can see enemies from far away, giving them an upper hand over the enemies.
- Tanks (Bull, Darryl, and El Primo): With their high health and damage, they can defeat any Brawler in close ranged, one-on-one Brawl. With support from a long ranger, they can be monstrous.
- Frank: What makes Frank different from other tanks is his stun ability. With his stun, he and his teammate can cripple any foe.
- Lobbers (Dynamike and Barley): Their attacks go over walls, allowing them to pressurize the strongest of teams.
- Colt and Ricochet: They can take care of any foe with their long range and high damage.
- You and your teammate should not choose similar Brawlers. If one chooses a tank, then other should go for a lobber or ranged attacker. You’ll be able to deal with a lot of diverse teams this way.
- You should play Duo Showdown with a friend/bandmate. If you play with randoms, you might end up having a similar Brawler on your team (like two tanks, lobbers, etc., together).
- If you’re playing on a map with lots of elixir crates at a particular place, then one of your team (preferably a tank) should go for that elixir while the other one should be cautious and hide. Once they’ve got some elixir, team up and BRAWL!
- If your teammate is killed then immediately retreat from a battle. If you also die, your team loses.
The team that grabs and holds 10 crystals to the end of countdown wins. Don’t spill your crystals!
In the Gem Grab Event, there are two teams, each of which consists of 3 players. In the middle of the arena, there is a crystal mine which produces crystals every few seconds. The objective of the game mode is for your team to have 10 crystals. When a player dies, they will drop all of the crystals that they have picked up. Once a team has 10 crystals, a countdown will appear on screen which lasts 16 seconds. When the counter gets to 0, the team with the most crystals over 10 will win.
- Pam and Poco: Both of them can deal AoE damage and heal their allies. While Pam is tankier, Poco’s heal isn’t confined to a fixed area and he has higher damage.
- Tara: Her Super can group enemy units and allow her team to take them all out at once. She’s also an effective crystal carrier due to her moderate health and dps.
- Jessie and Bo: Jessie’s turret and Bo’s mine can help a lot in dominating the crystal mine.
- Mortis: He is an effective crystal carrier as he can dash in, grab the crystals and run away easily. He can also reach an enemy with a lot of crystals quickly.
- Controlling the area around the crystal mine is important early in the game. Keep enemy Brawlers away while your team collects the crystals as they appear.
- If you hold many of your team’s crystals, do not push forward without back-up from your allied Brawlers.
- Always protect your teammate with the most crystals.
- If you’re a part of the losing team during the countdown, then go for the player with most crystals.
Both teams try to break open each others’ safes before the time runs out!
In the Heist Event, there are two teams each of which consists of 3 players. On both teams’ sides of the arena, there is a safe with high health. The objective is to protect your safe while trying to destroy the opposing safe. If one safe is taken out, the game automatically goes to the team that destroyed the safe. If neither safe is destroyed, it will rely on the health of the safe. If one team’s safe has lower health than the other, that other team wins the game. If both safes have the exact same amount of health before the timer runs out, or when both safes are taken out at the exact same time, then it is a draw.
- Dynamike and Barley: Since they can attack over walls, they can be used to block the paths of approaching enemy Brawlers or hit the safe from far away.
- Bull and Darryl: Their Supers allow them to get close to the enemy safe quickly. With their high health and damage output, they can deal a lot of damage to the enemy safe.
- Jessie: The turret from her Super can protect the safe from enemies or can be placed near the opposing safe to do a lot of damage over time.
- El Primo: Like Bul and Darryl, his Super also him to reach the safe easily but he’s not as effective as Bull and Darryl.
- While teams are on offense, they should stay together to ensure that they can push through to the safe without getting picked off too easily.
- Many Brawlers’ Supers can be used to destroy walls. Clearing the walls makes the enemy safe easier to reach and destroy. Be careful though, you may destroy the walls around your own safe too!
- If you die, then before going for the enemy safe, make sure no one is approaching your safe!
Take down the other nine and be the last one standing. Use any means necessary, as you only have one life.
In the Showdown Event, there are 10 players. The objective of the game is to kill all of your opponents and be the last Brawler standing. When a player dies or when a crate is opened, a Power-Up will be dropped onto the floor. This increases the Brawler’s health by 400 and increases their attack damage by 10% for the duration of the match. The longer you survive, the greater the rewards. As the match progresses, a deadly poison gas blows in from the edges of the arena, forcing all Brawlers into a progressively smaller area.
Teaming is a very prevalent tactic in Showdown. Basically, two or more players form unofficial teams during the Brawl by spinning around in circles. If a player approaches you and starts spinning, then they want to form a team with you. To show them that you’re interested in making a team, you spin back. If you don’t want to form a team, then you can just ignore them by moving away or attacking them.
Teaming is highly condemned as it takes the fun out the game. Dynamikes and Barleys often form teams in Showdown and make winning for players using other Brawlers almost impossible. Dynamikes and Barley teams are very common on the map Stormy Plains.
Note: These teams can be formed in Duo Showdown as well but very few players do that.
- Lobbers (Dynamike and Barley): They can deal massive damage from behind obstacles and (unfortunately) form unofficial teams with other Brawlers readily.
- Bull and Darryl: Their high health and damage also them to take out most of the Brawlers in a one-on-one fight.
- Nita, Jessie, and Penny: Their Supers summon a new unit which deals massive damage and also protects them.
- Tara: Her wide range and damage make her a very strong Brawler in SD. Her Super allows her to kill an evenly matched opponent instantly.
- If you’re using a low health Brawler, stay hidden in bushes and attack only when an opponent comes very near and/or has low health.
- Picking up Power-Ups can give you a huge advantage. Don’t get reckless though, the Power-Ups aren’t a substitute for strategic play.
- If your opponent Brawlers are too strong, then hide as much as you can. Let them kill/weaken each other.
- You earn trophies for getting in the top 5.
Five players attempt to defeat one player’s BOSS Brawler as quickly as possible!
In the Big Fight Event, five players battle one player’s “Boss” Brawler. The Boss has very high health, improved damage output, and enhanced abilities, but their ability to self-heal is removed. Instead, the Boss has a health decay that removes a couple hundred health every second. The Boss “wins” the mode by surviving past 2 minutes and 5 seconds, for which they receive the most Keys. Likewise, the normal players win by defeating the Boss in under 2 minutes and 5 seconds. Because of the health decay, the maximum survival time of The Boss if they were not to be damaged at all by the opposing team would be about 5 minutes. This is an unranked mode so Trophies cannot be earned or lost.
Against the Boss
- Bull, El Primo, and Darryl: These tanks have high health and damage output which allows them to stay on the field longer and deal more damage. Their Supers allow them to get away from the Boss when low on health.
- Frank: Although Frank’s high health damage allows him to deal decent damage to the Boss, he shines mostly because of the Stun effect of his Super.
- Tara and Shelly: Their Super works as a pseudo-stun, as it immobilizes the boss for a very short period of time, allowing your teammates to use their supers against it. Shelly is especially powerful against the Boss, as she can “stack up” multiple supers in a very short period of time.
- Spike: Despite his low health, Spike can be very effective against a Boss as his slows down the Boss and deals damage over time.
- Jessie, Nita, and Penny: Their Supers spawn units which have a huge damage buff and so can deal heavy damage to the Boss and distract him at the same time.
As the Boss
- Tara: Her Super ability allows her to group all the enemy Brawlers together. She can easily kill most of the Brawlers together in just 2 attacks.
- Mortis: His speed buff allows him to easily run away from the enemies. He also has decent damage output which allows him to kill enemies while running around!
- Dynamike and Barley: Even though these lobbers don’t have high health, their insane damage makes up for it.
- Jessie, Nita, and Penny: Units spawned by their Supers have a huge damage buff which can help to keep the enemies at bay.
Against the Boss
- Try to attack the Boss from different directions. It’ll confuse the Boss and they won’t be able to attack all of the 5 brawlers at once.
- Don’t be afraid of dying. You just need to attack the Boss as much as you possibly can!
- Try to attack the Boss together with other brawlers. The Boss will be overwhelmed by the continuous attacks.
As the Boss
- Try to run away as much as you can. Keep hiding in bushes and use your attack only if an enemy is dangerously close!
- Healing is nerfed for Bosses. Don’t choose Poco or Pam in this game mode.
- Try to pick off 1 or 2 brawlers at a time if you can’t run away.
- Don’t use your Super recklessly. You should use your Super when you’re confronted by an enemy group.
Defend the safe from killer robots! The longer you defend, the better the reward!
In the Robo Rumble Event, three players battle against many waves of robot enemies to protect a safe. The first wave starts immediately and each wave lasts 13 seconds after that. There are four types of robot, a “melee robot” with high health and fast attacking speed but low range, a “shooter robot” with low health, slow shooting speed but high range, a “mini-robot” with low hitpoints, medium attacking speed but high movement speed, and a “boss robot” with very high hitpoints and damage. The boss robot has a melee attack or can shoot rockets, and one arrives every 7 waves. After a boss robot arrives, all robots after that have increased health and damage. Robo Rumble is an unranked mode so Trophies cannot be earned or lost.
- Mortis: Mortis is undoubtedly the best Brawler to use in Robo Rumble right now. When using Mortis, try to make all the Robots follow you without getting hit. Robots will be unable to kill him because of his high movement speed.
- Frank: His Super can stun the enemies, allowing him DPS allies to take them out easily.
- Colt and Ricochet: They can take out the Robots easily with their high DPS and range.
- Tara: Her Super can group the Robots, allowing Brawlers like Colt and Ricochet to kill them easily.
- Spike: His spikes can damage multiple Robots at once and his Super can also slow them down.
- Respawn time is 10 seconds instead of the normal 5, so it is important to stay alive.
- Don’t be separated from your team. Try to stay close and destroy as many robots as you can.
- Always keep the Robots as far from your safe as possible. Colt and Ricochet can kite the Boss easily with their long range.